
Jump to: Getting Started · Commands · VIP & VIP++ · Equipment Bonus Stats · Refining · Prize Machine · Notable NPCs · Spirit Armors · MVP Rewards · Events, Rankings & Hall of Fame · Assist Commands · Website Tools
| Download | Grab the client from the main page, install it, and run CozyRO Patcher once — it fetches the latest game files automatically. |
|---|---|
| Register | Create an account on this website, then log in from the game client with the same credentials. |
| First VIP | Reach base level 10 and you are granted VIP instantly — see the VIP section for how to keep it. |
| Need help? | Contact the admin team at [email protected]. |
Type these in the chat box in game.
| Command | What it does | Who |
|---|---|---|
@autoloot / @alootid | Loot drops automatically (all, or a specific item) | Everyone |
@autotrade | Keep your vending shop open after you close the client | Everyone |
@afk | Stay in game while away — time still counts toward VIP | Everyone |
@noks | Kill-steal protection | Everyone |
@showexp / @showzeny | Show gained EXP / Zeny in chat | Everyone |
@whereis / @mobinfo / @iteminfo / @whodrops | Look up monsters, items, and drop sources | Everyone |
@time / @showdelay / @noask | Server time, skill delay display, auto-reject requests | Everyone |
@duel / @invite / @accept / @reject / @leave | Duel system | Everyone |
@commands | List every command available to you | Everyone |
@vip | Your VIP status and play-time progress | Everyone |
@claim | Collect items you bought on the website | Everyone |
@autopot | Use potions automatically below a chosen HP/SP level. Type it alone to open the settings window; @autopot hp on / off to toggle | Everyone |
@ping | Your connection latency and how busy the server is. Two numbers, because “lag” can mean either one | Everyone |
@tutorial | Short tour of the website features, with a reward at the end | Everyone |
@vipbox | Claim your free daily box (once per account per day) | VIP |
@whosell / @whobuy | Search all vending/buying shops from anywhere | VIP |
@autobuff | Auto-recast your chosen buffs on yourself, party or guild. Type it alone to open the settings window; @autobuff on / off to toggle | VIP |
@autoattack | Attack nearby monsters automatically. Type it alone to open the settings window; @autoattack on / off to toggle. EXP and drop rate are reduced by 50% while it runs | VIP++ |
@storage | Open your storage anywhere | VIP++ |
Type the command on its own and a window opens.
@autoattack, @autobuff or @autopot with nothing after it opens a
settings window, the same way talking to an NPC does. That window is where everything is set. The
commands themselves are only for switching each one on and off:
@autoattack on, @autobuff off, and so on.
| Step | What happens |
|---|---|
1. Type @autoattack |
The window opens. Nothing is running yet. |
| 2. Click a line | Every line carries its own state. [ON] means it is in use and clicking switches it off; [OFF] means clicking switches it on. There is no separate “add” and “remove”. |
| 3. Keep clicking | The window stays open after each change, so setting up five buffs is five clicks — not five trips through a menu. |
| 4. Switch the top line on | The first line is the command itself. That is what actually starts it. |
Nothing is ever typed — you pick from a list. Skills come from what you have actually learned (passive skills are left out, since they cannot be cast), monsters from what is on your current map, potions from what you are carrying, and player names from whoever is close enough to buff. Each list shows what is available right now plus what you already chose, so a monster you picked in a dungeon can still be switched off after you walk back to town.
@autoattack — hunts for you (VIP++)| Window line | What it does |
|---|---|
| Auto Attack | Starts and stops it. |
| Monsters to hunt | The first entry is ALL monsters — switch that on and it hunts anything that comes close, so you never have to tick every species one by one. Or pick individual monsters instead. |
| Attack skills | Which skills it attacks with, and at what level. |
| Self buffs while hunting | Buffs it keeps on you while hunting, so a Priest can auto-Bless itself without setting up @autobuff as well. |
| Plain attack when SP runs out | With this on it falls back to normal attacks once it cannot cast. With it off it only ever uses skills. |
| Clear my hunt list | Back to hunting everything nearby. |
Your EXP and drop rate are reduced by 50% while it runs. That is the price of hunting unattended, and it applies the whole time it is switched on.
It walks into range before it casts.
A skill is only used when the target is genuinely within that skill’s reach — and for a
self-centred blast like Magnum Break that reach is the blast itself, two cells, not
how far you can see. So it closes the distance first, then casts.
When there is nothing to hunt it picks somewhere to go and travels there. It maps the
ground around it first — a real map, not a direction: how many steps away every reachable cell
within 20 tiles actually is. Then it chooses a destination in open ground it has not
covered recently, and follows the route to it across several moves, rather than re-deciding where to go
every few steps.
It hunts as far as you can see. Anything on your screen is fair game — the search now uses exactly the same range the server uses to decide what to show your client, so nothing visible is ignored any more.
It heads for open ground, not for walls.
The version before this one built a correct map and then asked it the wrong question: which reachable
cell is farthest? In a room, the farthest reachable cell is always the one pressed against the far
wall or tucked into a corner — that is what “farthest” means. So it walked into walls
faithfully, every time.
Distance is now only a requirement. What it actually weighs is how open a spot is (how
many of its neighbours you can stand on), whether it is ground it has not covered in the
last two minutes, and whether it is roughly ahead. New ground outweighs openness on purpose —
otherwise an unexplored one-tile corridor would always lose to a field it had already swept, and it would
never go down the corridor. It goes.
And it travels now instead of stepping. It keeps the destination and follows the route to
it, changing its mind only when it arrives, the way is blocked, or half a minute passes. Re-choosing every
few steps is what made it look hesitant — each individual step was fine, but the trip had no
direction.
Whatever is hitting you gets hit back first. A monster already attacking you always outranks a closer one that is minding its own business — ignoring the thing draining your HP in favour of an egg across the room is the fastest way to die while you are away.
It knows when to leave.
Below 15% HP it runs from even a single attacker; below 30% it runs
once two or more are on you; below 60% it runs once three or more are on you.
A crowd on its own never sends it running. HP is the only thing that does — the
head count just decides which HP line applies, because the more of them there are the faster that HP
goes. Being surrounded at full health is not danger, it is just busy, and a character built for it is
working, not dying. Five Porings are not two Orcs.
It stays away from warp portals, so you are never dragged to another map. It does not
just back off — it will not hunt at all within nine cells of a portal, even a monster
that is hitting you. Backing off alone was not enough: as long as a monster standing by the portal was
still fair game, the chase kept pulling the character straight back to it.
It also runs from MVPs and mini bosses — which is also why those never appear in the
monster list. A character left alone will not win that fight.
It escapes with Teleport first. If you know the skill — learned, or granted
by a Creamy Card — it is cast instead of spending an item, as long as you have
the SP for it. Nothing to set up. It warps you straight to a random spot on the map β the
usual Random / Cancel prompt is skipped, because waiting for a click is exactly what a
surrounded character does not have time for.
Carry Fly Wings for when Teleport is not available — plenty of monsters
are faster than you, so running on foot only delays things. Nothing to set up: keep them in your bag
and they are used when needed, at most one every five seconds. With an empty bag it still runs, only
on foot. On maps that block teleporting — many boss rooms do — a Fly Wing
cannot be used at all, so it runs on foot there. That is the map’s rule, not a fault.
@autobuff — keeps buffs up (VIP)| Window line | What it does |
|---|---|
| Auto Buff | Starts and stops it. |
| Who to buff | Yourself only, your party, your guild, or chosen names. You are always buffed too, whichever you pick. |
| Buffs to keep up | Which buffs, and at what level. |
| Buff these names | Built from whoever is standing close enough to buff right now, so no party or guild invite is needed. Only used when “Who to buff” is set to names. |
A buff is recast the moment it wears off, and anyone who still has it is skipped. It takes turns fairly across everyone and every buff, so a long list no longer means the last few buffs never get their turn. If a cast fails — no SP, silenced — that one waits for the next round instead of being retried immediately, which is what keeps short buffs like Gloria from being spammed. Someone who teleports away or logs out is simply skipped.
Angelus, Magnificat and Gloria need a party. Those are cast on yourself, never aimed at one person — that is the skill’s own rule, not ours. Outside a party only you get them; in a party every member in range gets them. A name on the buff list is not enough for those three.
@autopot — drinks for you (everyone)Set up to four potions per bar, each with its own level.
When several match at once, the one with the lowest threshold wins — that is
the more desperate tier, and that is where your strongest potion belongs.
So: Red Potion below 50%, Yellow Potion below 20%. At 40% HP you drink Red; at 15% you drink Yellow.
Only items that genuinely restore HP or SP are offered — Green Potion and friends are healing
items too, but they cure poison rather than heal, so they are left out.
Run out of one and only that rule is dropped, with a message; the other tiers keep
working. Item cooldowns are respected exactly as if you clicked the potion yourself.
Buff items live here too. Awakening Potion, Berserk Potion, Battle Manual and the
like — up to four. One is used again the moment its effect wears off, so nothing is spent on
something you already have. Healing items are not offered on that list; they go on the HP or SP list
instead, because one item on two lists means two thresholds fighting over the same stack.
All three remember your settings. The buffs, the names, the monsters, the skills, the potions and their levels all survive relogs and server restarts — and they switch themselves back on if you left them on, including after you die and return to the character select screen. Nothing to set up again each session. VIP status is rechecked on the way in, so an expired VIP simply comes back switched off.
Dying switches @autoattack and @autobuff off.
You come back at your save point, far from wherever you were hunting, and carrying on by itself there
is not what anyone wants. So they stop and wait to be told again — switch them back on when you
are ready.
@autopot is the exception: it stays on, because it is the one that keeps you alive.
And whenever one of them switches itself off, it tells you why: you died, expired
VIP, @afk or @autotrade, or a PvP/GvG map. No silent stopping — if
there is no message, it was not switched off.
Assist commands stop while you are away.
@autoattack and @autobuff switch themselves off the moment you use
@afk or @autotrade — they are there to save your wrists while you play,
not to farm for you while you sleep. Your AFK time still counts toward VIP; simply turn the
assist back on when you return.
Gift codes are redeemed in person. Bring your code to the Gift Code Exchanger in Prontera (144, 125) — look for the sign above her head. One code per account.
Free perks earned by play time: VIP needs 100 hours in game per week,
VIP++ needs 600 hours per month (or donation).
Time on @afk / @autotrade counts. Miss the hours and the status drops the next period.
VIP perks include a free daily box (@vipbox) and
free Kafra storage everywhere. VIP++ additionally enjoys
EXP +10% and Drop +10% at all times, a 5% prize machine discount
(up to 10% during events), instant job changes at the Job Master, and
exclusive access to the Advanced Refiner.
The VIP++ bonus now stacks with Battle Manual and Bubble Gum instead of
replacing them, and shows as a VIP++ icon on the right of your screen.
Two more perks apply the whole time, with no command to type:
| Perk | VIP | VIP++ |
|---|---|---|
| Weight limit | +25% | +50% |
| EXP lost when you die | half the normal penalty | none at all |
Redeeming a VIP++ Ticket gives you 30 days of VIP++ and one costume wing, picked at random. The wing is permanent and yours to keep, trade or sell — it does not expire with the VIP++ time.
| Wing | Chance |
|---|---|
| Giant Cat Bag | 23.75% |
| School Bag Blue | 23.75% |
| School Bag Red | 23.75% |
| Poring Bag | 23.75% |
| Love Dad Wings 2012 | 5% |
One wing per ticket, every time. This comes with the ticket only — reaching VIP++ through playtime does not include a wing. If your bag is full when you redeem, the wing is sent to your mailbox instead of being lost.
Full requirement & perk table: VIP System page.
Shields, armors, shoes, garments and accessories can carry an extra random stat bonus — one of STR, AGI, VIT, INT, DEX or LUK, somewhere between +1 and +3. It sits on top of everything the item already has: refine level, cards, and slots are all untouched.
From monsters. Roughly 30% of that equipment dropped by monsters arrives with one bonus already on it. Headgear never gets one.
Roughly 30% of weapons dropped by monsters arrive with one random combat bonus — not a raw stat, but extra damage against something specific. The list is deliberately wider than the armor one, so that two of the same weapon are rarely the same weapon.
| Bonus | Range | How often |
|---|---|---|
| ATK +% | +1–3% | common |
| MATK +% | +1–3% | common |
| Physical damage to Brute monsters | +1–3% | common |
| Physical damage to Small · Medium · Large monsters | +1–3% | common |
| Physical damage to Water · Fire · Wind · Earth · Poison · Holy · Dark monsters | +1–5% | common |
| Magic damage to Water · Fire · Wind · Earth · Poison · Holy · Dark monsters | +1–5% | common |
| Physical damage to Demi-Human | +1–3% | rare |
| Physical damage to Boss monsters | +1–3% | rare |
Two different kinds of bonus, and the difference matters. ATK +% and MATK +% raise your raw attack power against everything. Every other line raises damage only against the kind of monster it names — and only physical damage. A staff that rolls “physical damage to Fire monsters” does nothing for your spells — but the magic damage lines do, and they exist for every element for exactly that reason. Read which word the line starts with.
Demi-Human and Boss are rare on purpose: one of them hits almost every opponent in PvP,
the other hits the only opponents that are actually hard. At the same odds as the rest,
they would be the only two anyone looked for.
Elemental bonuses go to +5% while race and size stop at +3% — an elemental bonus only
applies to monsters of that one element, while a size bonus covers a third of the world at once.
The bonus lives on that individual item, not on the item type. It travels with the item into storage, guild storage, your cart, vending, mail and the auction house, and it stays through refining (success or failure), card removal at the Wise Old Woman, enchanting, and repair.
It also survives slot addition at Seiyablem and Leablem, and any NPC that trades one piece of equipment for an upgraded version of the same piece — the bonus moves to the new item. The only way to lose it is to lose the item itself: a failed slot addition destroys the equipment, and so does the harshest card-removal outcome.
Refine level and cards are a different matter. Adding a slot rebuilds the equipment from scratch, and that has always destroyed the upgrade level and any compounded cards along with it β on success as well as on failure. That has not changed, and it is not meant to. Bring a clean, unrefined, uncarded piece to Seiyablem or Leablem; the monster bonus is the only thing that is carried across.
From the Apprentice Craftsman (Prontera 165, 60), for 5,000,000 Zeny. This is the classic socket enchant: armor only, and only from his three lists — Armor with no Slots, Armor with Slots, and High Grade Armor. The enchant appears as an entry beside your cards, giving +1, +2 or +3 to one of STR, AGI, VIT, INT, DEX or LUK.
Success depends on the category, exactly as in the original: Armor with no Slots 72%, Armor with Slots 90%, High Grade Armor always succeeds. Higher bonuses are rarer — a +3 is 2% on a no-slot armor, a +1 is 6%.
Nothing is ever destroyed. The original NPC warned that your refine level and cards would be gone, and a failed enchant took the armor with it. Here your refine, your cards, and any bonus a monster left on it all survive — and a failed attempt costs only the fee.
Two conditions: wear the armor, and own only one of that kind. Both exist so he can never work on the wrong piece. Armor that someone forged by hand cannot be enchanted.
You can enchant the same armor again as often as you like — but each new enchant replaces the old one, and the old one is lost. Your refine, cards and monster bonus still survive every attempt.
| Category | Armor he can work on | Success |
|---|---|---|
| Armor with no Slots | Aebecee's Raging Typhoon Armor, Chain Mail, Chameleon Armor, Claytos Cracking Earth Armor, Coat, Full Plate, Glorious Mass-Production Suit, Glorious Popularized Suit, Glorious Suit, Holy Robe, Legion Plate Armor, Lucius's Fierce Armor of Volcano, Mage Coat, Mantle, Ninja Suit, Saint's Robe, Saphien's Armor of Ocean, Silk Robe, Silver Robe, Thief Clothes, Tights, Wooden Mail | 72% |
| Armor with Slots | Aebecee's Raging Typhoon Armor, Chain Mail, Claytos Cracking Earth Armor, Coat, Formal Suit, Full Plate, Glittering Jacket, Goibne's Armor, Legion Plate Armor, Lord's Clothes, Lucius's Fierce Armor of Volcano, Mantle, Mink Coat, Saint's Robe, Saphien's Armor of Ocean, Scapulare, Silk Robe, Silver Robe, Thief Clothes, Tights | 90% |
| High Grade Armor | Armor of Naga, Assassin Robe, Assaulter Plate, Diabolus Armor, Diabolus Robe, Elite Archer Suit, Elite Engineer Armor, Elite Shooter Suit, Improved Tights, Kandura, Life Link, Medic's Robe, Meteo Plate Armor, Orleans's Gown, Sprint Mail, Valkyrian Armor, Warlock's Battle Robe | always |
Some armors appear in two categories — the slotted and slotless versions share a name but are different items. Pick the category that matches the one you are wearing; if you choose wrong, he simply tells you so and nothing is charged.
Looking for a specific one? The Vending Finder can filter player shops by bonus — for example every Jacket with STR +3.
Both boxes can also give costume items and headgear. They are rare.
Regular refining works the classic way: Phracon / Emveretarcon / Oridecon / Elunium at any refiner NPC, and a failure breaks the equipment. Every +9/+10 success is announced server-wide.
The Advanced Refiner — the VIP++ alternative, standing right beside the regular refiner in Prontera, Geffen, Payon, Morocc, and Alberta:
Prize Machine NPCs offer headgears, wings, and limited items in three tiers — LEGENDARY, EPIC, and RARE — all announced server-wide. VIP++ members always pull at a 5% discount (up to 10% during special events), and keep an eye out for RATE UP events — announced in game when luck swings your way. Good luck, adventurer!
This one takes cards instead of a pile of Zeny, and gives costume wings. Every day it accepts five kinds of card, each with its own required count (1, 2 or 3). The list changes at midnight and is the same for everyone. One pull costs those cards plus 10,000 Zeny. Cards of one kind only — they cannot be mixed.
Cards from stronger monsters carry a better jackpot chance:
| Monster level | Jackpot chance |
|---|---|
| 1 – 40 | 0.5× |
| 41 – 70 | 1.0× |
| 71 – 99 | 1.3× |
| 100 and above | 1.5× |
MVP and boss cards are never accepted. The difference between tiers is deliberately small: if a high-level card were ten times better, nobody would ever hand in the low ones — and those are exactly the cards filling up everyone’s storage.
| NPC | What they do |
|---|---|
| Job Master (107, 251) | Instant job changes for VIP++ members — everyone else follows the classic job quests. Rebirth is never handled here: it must be earned manually through the Book of Ymir in the Sage Castle of Juno. Third classes are not available on this server. |
| Hat Maker (170, 162) | Crafts 58 rare headgears from materials — browse the alphabetical lists to see each recipe. The Hat Material Dealer beside him sells a few materials that cannot be hunted. |
| Cart Tuner Galijo (188, 216) | Teaches Merchant classes the Change Cart skill so you can restyle your cart. His price: 50,000,000 Zeny + 150 Trunk + 10 Gold + 100 Steel — style has never been cheap. Bring your cart equipped. |
Stylist (inside the salon, prt_in 277, 167) |
Changes your hair style, hair colour and clothes colour, free of charge.
You will find him indoors: enter the building in the north-east of Prontera
— the same salon the classic dye shop uses. Type /where in game to check
which map you are standing on; the salon map is prt_in. |
| WOE Information (155, 277) | Shows the current siege schedule, which castles are in play, who owns them, and warps you to an active castle during War of Emperium. |
| Astrologer Celestia (127, 219) | Runs the Zodiac Festival, the monthly quest event with seasonal rewards. |
| Advanced Refiner (beside the regular refiners) | See the Refining section. |
| Service corner (210–220, 341–351) | A Kafra (216, 344), Healer (212, 344), Warper (210, 341) and Tool Dealer (220, 351) standing together in the north-east of the city. Saving at this Kafra respawns you at 215, 334, a few steps north of her. |
The four elemental armors — Lucius’s Fierce Armor of Volcano, Saphien’s Armor of Ocean, Aebecee’s Raging Typhoon Armor and Claytos Cracking Earth Armor — come in two forms, and where you find them differs.
| Form | Where it comes from |
|---|---|
| Plain | Rare elemental creatures that wander the world. They are not announced and they do not keep to one place — one of each element is abroad at a time, and a new one appears some time after the last is put down. Finding one is most of the work; it parts with the armor readily. |
| Slotted | Only from MVPs and mini bosses of the matching element, and rarely. The slot is what makes these worth hunting a boss for. |
Either form can arrive carrying a random monster stat — a +1 to +3 bonus to one stat, shown in blue like any other drop. That is the same bonus ordinary equipment drops carry; nothing special is done for these.
Every MVP you defeat drops 1–3 Gacha Tickets, plus a 5% chance each at Enriched Oridecon and Enriched Elunium — the only source of those two on the server.
This is for true MVPs only. Mini bosses such as Angeling, Ghostring and Eddga's smaller cousins do not count, even though the game marks them as bosses too.
| Feature | Details |
|---|---|
| PvP Ladder | Kills, deaths, and streaks tracked — see the PvP Ranking. |
| MVP Ranking | MVP hunt points per character — MVP Ranking. MVPs also drop the enriched ores used by the Advanced Refiner. |
| Castles / WoE | War of Emperium is not yet scheduled — castle ownership is reset. Watch the announcements for the opening date. Castle Ranking. |
| Last Man Standing | Battle-royale event arena — dates announced in game and in the patcher news. |
Three statues stand side by side with the buildings at their backs. Each one takes the appearance of whoever currently holds first place — class, hair, colours, headgear, robe and all — and carries their name. The sign above it says what they hold and by how much. Click a statue for that category’s top ten.
| Statue | Held by | Counted |
|---|---|---|
| PVP Champion | Most player kills | All time. Ties broken by kill/death ratio — kills come first, so one lucky kill without dying cannot outrank fifty. |
| MVP Champion | Most MVP points | This month, and it resets. Before anyone has scored, last month’s winner keeps the spot and the sign says so. |
| Emperium Breaker | Most Emperiums broken | This month, falling back to the last month WoE actually ran. |
Staff accounts can never appear on a statue, whatever their numbers say. The statues update themselves every five minutes.
| Tool | Where |
|---|---|
| Item & Monster Database (live server data) | Item DB · Mob DB |
| Leaderboards | Rankings (Character, Guild, Zeny, PvP, MVP, Castle, and more) |
| VIP status & progress | VIP System |
| Vending Finder (VIP) | Vending Finder — search who is vending an item, with price and map coordinates, live from this website. Also filters by bonus stat — you can ask it for every Jacket carrying STR +3, and see each item's bonus right in the results. |
| Monthly Event | Zodiac Festival — this month's constellation, offerings, standings, and the Hall of Champions. |
This guide grows with the server — new features are documented here as they launch.