Everything you need to know about playing on Cozy Ragnarok
From download to your first VIP, plus where to get help.
YYMMDD) to delete a character
later, so pick one you will remember.
@feedback in game
or use Account > My Feedback.
For anything else, e-mail [email protected].
Got a gift code? Gift codes are redeemed in person. Bring your code to the Gift Code Exchanger at prontera 144, 125 — look for the sign above her head. One code per account.
Every chat command you can use, grouped by who can use it.
Type these in the chat box in game. The assist commands — @autoattack, @autobuff
and @autopot — are explained in detail in Assist Commands; how to earn
VIP and VIP++ is in VIP & VIP++.
@commandsLists every player command with a one-line explanation (typing @commads works too).
@autoloot / @alootidLoot drops automatically (all, or a specific item).
@autopotUse potions automatically below a chosen HP/SP level. Type it alone to open the settings window;
@autopot hp on / off to toggle.
@vipYour VIP status and play-time progress.
@afkStay in game while away — time still counts toward VIP. Not on town roads — see Shops & AFK.
@autotradeKeep your vending shop open after you close the client. Where shops are allowed: Shops & AFK.
@feedbackSend the team an idea or suggestion from the game, e.g. @feedback More Kafra tabs please.
Replies appear in My Feedback on the website.
@requestSend any message to the Cozy RO team (questions, problems, reports about players). It is saved, the team reads it, and replies appear in My Feedback. There are no GMs online to receive it in game — see why.
@whereis / @mobinfo / @iteminfo / @whodropsLook up monsters, items, and drop sources.
@showexp / @showzenyShow gained EXP / Zeny in chat.
@noksKill-steal protection.
@time / @showdelay / @noaskServer time, skill delay display, auto-reject requests.
@pingYour connection latency and how busy the server is. Two numbers, because “lag” can mean either one.
@duel / @invite / @accept / @reject / @leaveDuel system.
@tutorialShort tour of the website features, with a reward at the end.
@vipboxClaim your free daily box (once per account per day).
@whosell / @whobuySearch all vending/buying shops from anywhere.
@autobuffAuto-recast your chosen buffs on yourself, your party, your guild or chosen players. Type it alone to open the settings window;
@autobuff on / off to toggle.
@autoattackAttack nearby monsters automatically. Type it alone to open the settings window;
@autoattack on / off to toggle.
Careful EXP and drop rate are reduced by 50% while it runs.
@storageOpen your storage anywhere.
Where you can open a vending shop or buying store, use @autotrade and @afk.
To keep the busiest towns walkable, shops, buying stores, @autotrade and @afk are
not allowed on town roads (the paved streets, plus a small strip along them). Everywhere else in those towns
— squares, gardens, the space between houses — is fine. Fields, dungeons and all other maps have no
road rule.
Prontera, Geffen, Aldebaran, Lighthalzen, Hugel and Rachel.
Payon, Izlude, Morroc and all other towns have no road rule — shops only need to be 5 cells away from NPCs.
In Prontera the main cross avenues and the fountain plaza keep a wider strip clear.
Shops must stand off the road and at least 5 cells away from any NPC. Open your
shop, then type @autotrade to keep it open after you close the game. If the game says
“You can't open a shop here”, step off the road and away from NPCs.
@afkType @afk to stay in game while you are away — your time still counts toward VIP. In the towns
above it also needs to be off the road and 5 cells away from NPCs.
Chat rooms are not affected by the road rule — they only need to be 5 cells away from NPCs.
Let the game hunt, keep your buffs up and drink potions for you — set it up once in a window.
Type the command on its own and a window opens.
@autoattack, @autobuff or @autopot with nothing after it opens a
settings window, the same way talking to an NPC does. That window is where everything is set. The
commands themselves are only for switching each one on and off:
@autoattack on, @autobuff off, and so on.
@autoattack The window opens. Nothing is running yet.Tip Nothing is ever typed — you pick from a list. Skills come from what you have actually learned (passive skills are left out, since they cannot be cast), monsters from what is on your current map, potions from what you are carrying, and player names from whoever is close enough to buff. Each list shows what is available right now plus what you already chose, so a monster you picked in a dungeon can still be switched off after you walk back to town.
@autoattackHunts for you: finds monsters, attacks with the skills you chose, and gets you out when your HP is falling too fast.
@autobuffKeeps buffs up on you, your party, your guild or chosen names, and recasts each one the moment it wears off.
@autopotDrinks for you: HP and SP potions at the levels you pick, and buff items again the moment they wear off.
@autoattack — hunts for you VIP++Careful Your EXP and drop rate are reduced by 50% while it runs. That is the price of hunting unattended, and it applies the whole time it is switched on.
| Window line | What it does |
|---|---|
| Auto Attack | Starts and stops it. |
| Monsters to hunt | The first entry is ALL monsters — switch that on and it hunts anything that comes close, so you never have to tick every species one by one. Or pick individual monsters instead. |
| Attack skills | Which skills it attacks with, and at what level. |
| Self buffs while hunting | Buffs it keeps on you while hunting, so a Priest can auto-Bless itself without setting up @autobuff as well. |
| Plain attack when SP runs out | With this on it falls back to normal attacks once it cannot cast. With it off it only ever uses skills. |
| Clear my hunt list | Back to hunting everything nearby. |
Good to know When it leaves a fight. It does not count how many monsters are on you — it watches how fast your HP is falling. If you would be empty within about six seconds at the current rate, it leaves, whether that comes from one monster or eight. Below 15% HP it always leaves, however slow the damage.
A crowd on its own never sends it running. Being surrounded at full health is not danger, it is just busy, and a character built for it is working, not dying. Five Porings are not two Orcs.
It also runs from MVPs and mini bosses — which is also why those never appear in the monster list. A character left alone will not win that fight.
Tip Learn Teleport (or get it from a Creamy Card) and carry Fly Wings. It escapes with them on its own — nothing to set up. The details are below.
It always goes for the nearest monster. A monster’s remaining HP only breaks a tie between two that are equally close — then the one with less HP left goes first. A monster that is hitting you gets no special priority; aggressive monsters are usually the closest anyway, because they walk up to you.
It hunts as far as you can see. Anything on your screen is fair game — the search uses exactly the same range the server uses to decide what to show your client, so nothing visible is ignored.
It walks into range before it casts. A skill is only used when the target is genuinely within that skill’s reach — and for a self-centred blast like Magnum Break that reach is the blast itself, two cells, not how far you can see. So it closes the distance first, then casts.
With nothing to hunt, it picks somewhere to go and travels there. It maps the ground around it first — a real map, not a direction: how many steps away every reachable cell within 20 tiles actually is. Then it chooses a destination in open ground it has not covered recently, keeps it, and follows the route to it across several moves, changing its mind only when it arrives, the way is blocked, or half a minute passes — rather than re-deciding where to go every few steps, which only looks hesitant.
It heads for open ground, not for walls. Distance is only a requirement, not the goal — in a room, the farthest reachable cell is always the one pressed against the far wall or tucked into a corner. What it actually weighs is how open a spot is (how many of its neighbours you can stand on), whether it is ground it has not covered in the last two minutes, and whether it is roughly ahead. New ground outweighs openness on purpose — otherwise an unexplored one-tile corridor would always lose to a field it had already swept, and it would never go down the corridor. It goes.
It escapes with Teleport first. If you know the skill — learned, or granted by a Creamy Card — it is cast instead of spending an item, as long as you have the SP for it. Nothing to set up. It warps you straight to a random spot on the map — the usual Random / Cancel prompt is skipped, because waiting for a click is exactly what a surrounded character does not have time for.
Carry Fly Wings for when Teleport is not available — plenty of monsters are faster than you, so running on foot only delays things. Nothing to set up: keep them in your bag and they are used when needed, at most one every five seconds. With an empty bag it still runs, only on foot.
On maps that block teleporting — many boss rooms do — a Fly Wing cannot be used at all, so it runs on foot there. That is the map’s rule, not a fault.
It stays away from warp portals, so you are never dragged to another map. It does not just back off — it will not hunt at all within nine cells of a portal, even a monster that is hitting you. Backing off alone is not enough: as long as a monster standing by the portal were still fair game, the chase would keep pulling the character straight back to it.
It moves on when a map runs dry. Ten seconds with nothing worth attacking and it
teleports elsewhere — the skill only, never your Fly Wings. Turn it off with
@autoattack tpidle off if you are camping a spawn on purpose.
@autobuff — keeps buffs up VIP| Window line | What it does |
|---|---|
| Auto Buff | Starts and stops it. |
| Who to buff | Yourself only, your party, your guild, or chosen names. You are always buffed too, whichever you pick. |
| Buffs to keep up | Which buffs, and at what level. |
| Buff these names | Built from whoever is standing close enough to buff right now, so no party or guild invite is needed. Only used when “Who to buff” is set to names. |
Good to know Angelus, Magnificat and Gloria need a party. Those are cast on yourself, never aimed at one person — that is the skill’s own rule, not ours. Outside a party only you get them; in a party every member in range gets them. A name on the buff list is not enough for those three.
A buff is recast the moment it wears off, and anyone who still has it is skipped.
It takes turns fairly across everyone and every buff, so a long list does not mean the last few buffs never get their turn.
If a cast fails — no SP, silenced — that one waits for the next round instead of being retried immediately, which is what keeps short buffs like Gloria from being spammed.
Someone who teleports away or logs out is simply skipped.
@autopot — drinks for you EveryoneSet up to four potions per bar, each with its own level. When several match at once, the one with the lowest threshold wins — that is the more desperate tier, and that is where your strongest potion belongs.
So at 40% HP you drink Red; at 15% you drink Yellow.
Buff items live here too — up to four. One is used again the moment its effect wears off, so nothing is spent on something you already have.
Only items that genuinely restore HP or SP are offered — Green Potion and friends are healing items too, but they cure poison rather than heal, so they are left out.
Run out of one and only that rule is dropped, with a message; the other tiers keep working. Item cooldowns are respected exactly as if you clicked the potion yourself.
Healing items are not offered on the buff item list; they go on the HP or SP list instead, because one item on two lists means two thresholds fighting over the same stack.
All three remember your settings. The buffs, the names, the monsters, the skills,
the potions and their levels all survive relogs and server restarts — and they switch
themselves back on if you left them on. The one exception is death: @autoattack
and @autobuff stay off after you die until you switch them on again. Nothing to set up again
each session.
VIP status is rechecked on the way in, so an expired VIP simply comes back switched off.
@autoattack and @autobuff stop. You
come back at your save point, far from wherever you were hunting, and carrying on by itself there is
not what anyone wants. Switch them back on when you are ready. @autopot is the
exception: it stays on, because it is the one that keeps you alive.@afk or @autotrade —
@autoattack and @autobuff switch off at that moment. They are there to save
your wrists while you play, not to farm for you while you sleep. @autopot also switches off
when you start @autotrade. Your AFK time still counts toward VIP; simply turn the assist back
on when you return.@autoattack and @autobuff.@autoattack and
@autobuff.Whenever one of them switches itself off, it tells you why. No silent stopping — if there is no message, it was not switched off.
Free perks you earn just by playing — here is how to get them and what each one gives.
Spend 100 hours in game per week.
Perks include a free daily box (@vipbox) and free storage at every Kafra (no fee, and no free ticket is used up).
Claim the box with @vipbox (there is no @claimvip or @vipclaim);
@vip shows your status and hours.
Spend 600 hours in game per month (or donation). A VIP++ Ticket also gives 30 days of VIP++.
Everything VIP has, plus the extra perks in the table below.
Good to know Time on @afk /
@autotrade counts toward your hours. Miss the hours and the status drops the next period.
| Perk | VIP | VIP++ |
|---|---|---|
Free daily box (@vipbox) | ✓ | ✓ (bigger box) |
| Free storage at every Kafra (no fee, no free ticket used) | ✓ | ✓ |
@whosell / @whobuy, @autobuff and the Vending Finder | ✓ | ✓ |
@autoattack and @storage (open storage anywhere) — see Commands | — | ✓ |
| Weight limit | +25% | +50% |
| EXP lost when you die | half the normal penalty | none at all |
| EXP +10% and Drop +10% at all times | — | ✓ |
| Prize machine discount | — | 5% (up to 10% during events) |
| Instant job changes at the Job Master | ✓ | ✓ |
| Exclusive access to the Advanced Refiner | — | ✓ |
The weight limit and the death penalty apply the whole time, with no command to type.
The VIP++ bonus stacks with these instead of replacing them, and shows as a VIP++ icon on the right of your screen:
Redeeming a VIP++ Ticket gives you 30 days of VIP++ and one costume wing, picked at random. The wing is permanent and yours to keep, trade or sell — it does not expire with the VIP++ time.
Tip One wing per ticket, every time. This comes with the ticket only — reaching VIP++ through playtime does not include a wing. If your bag is full when you redeem, the wing is sent to your mailbox instead of being lost.
Full requirement & perk table: VIP System page.
Random bonuses on dropped and forged gear, where they survive, and the two NPCs who add more.
Shields, armors, shoes, garments and accessories can carry an extra random stat bonus — one of STR, AGI, VIT, INT, DEX or LUK, somewhere between +1 and +3. It sits on top of everything the item already has: refine level, cards, and slots are all untouched. Weapons carry a different kind of bonus — see below.
Roughly 30% of that equipment dropped by monsters arrives with one bonus already on it. Headgear never gets one.
Weapons you make yourself with the Blacksmith’s Weapon Forging skill roll for a combat bonus too, on the same table as dropped weapons. Your forged element and star crumbs are untouched — the bonus sits beside them.
The Apprentice Craftsman adds a stat to armor, and the Forge Enchanter melts cards into forged weapons. Both are explained below.
Roughly 30% of weapons dropped by monsters arrive with one random combat bonus — not a raw stat, but extra damage against something specific. The list is deliberately wider than the armor one, so that two of the same weapon are rarely the same weapon.
| Bonus | Range | How often |
|---|---|---|
| ATK +% | +1–3% | common |
| MATK +% | +1–3% | common |
| Physical damage to Brute monsters | +1–3% | common |
| Physical damage to Small · Medium · Large monsters | +1–3% | common |
| Physical damage to Water · Fire · Wind · Earth · Holy · Dark · Undead monsters | +1–5% | common |
| Magic damage to Water · Fire · Wind · Earth · Holy · Dark · Undead monsters | +1–5% | common |
| Physical damage to Demi-Human | +1–3% | rare |
| Physical damage to Boss monsters | +1–3% | rare |
| Attack speed (ASPD) | +1–3% | rare |
Tip Two different kinds of bonus, and the difference matters — read which word the line starts with. ATK +% and MATK +% raise your raw attack power against everything. Every other line raises damage only against the kind of monster it names — and only physical damage. A staff that rolls “physical damage to Fire monsters” does nothing for your spells — but the magic damage lines do, and they exist for every element for exactly that reason.
Why three lines are rare on purpose. Demi-Human hits almost every opponent in PvP, Boss hits the only opponents that are actually hard, and attack speed helps against everything — unlike an element or race bonus, which only wakes up against one kind of enemy. At the same odds as the rest, those three would be the only ones anyone looked for.
Why elements go higher. Elemental bonuses go to +5% while race and size stop at +3% — an elemental bonus only applies to monsters of that one element, while a size bonus covers a third of the world at once.
The bonus lives on that individual item, not on the item type.
It travels with the item into:
It stays through:
Careful The only way to lose the bonus is to lose the item itself: a failed slot addition destroys the equipment, and so does the harshest card-removal outcome.
Adding a slot wipes refine level and cards. It rebuilds the equipment from scratch, and that has always destroyed the upgrade level and any compounded cards along with it — on success as well as on failure. That is intended. Bring a clean, unrefined, uncarded piece to Seiyablem or Leablem; the monster bonus is the only thing that is carried across.
Seiyablem and Leablem refuse forged equipment outright. A weapon made with Weapon Forging stores its element, its star crumbs and its maker’s name inside the card slots, and adding a slot rebuilds the item from scratch, which would destroy all three. They will tell you to take it to the Forge Enchanter instead. Keep a plain copy in storage if you want a slot added to one.
Tip Looking for a specific one? The Vending Finder can filter player shops by bonus — for example every Jacket with STR +3.
This is the classic socket enchant: armor only, and only from his three lists — Armor with no Slots, Armor with Slots, and High Grade Armor. The enchant appears as an entry beside your cards, giving +1, +2 or +3 to one of STR, AGI, VIT, INT, DEX or LUK. Success depends on the category, exactly as in the original, and higher bonuses are rarer.
The original NPC warned that your refine level and cards would be gone, and a failed enchant took the armor with it. Here your refine, your cards, and any bonus a monster left on it all survive — and a failed attempt costs only the fee.
Wear the armor, and own only one of that kind. Both exist so he can never work on the wrong piece. Armor that someone forged by hand cannot be enchanted.
But each new enchant replaces the old one, and the old one is lost. Your refine, cards and monster bonus still survive every attempt.
Aebecee's Raging Typhoon Armor, Chain Mail, Chameleon Armor, Claytos Cracking Earth Armor, Coat, Full Plate, Glorious Mass-Production Suit, Glorious Popularized Suit, Glorious Suit, Holy Robe, Legion Plate Armor, Lucius's Fierce Armor of Volcano, Mage Coat, Mantle, Ninja Suit, Saint's Robe, Saphien's Armor of Ocean, Silk Robe, Silver Robe, Thief Clothes, Tights, Wooden Mail
Aebecee's Raging Typhoon Armor, Chain Mail, Claytos Cracking Earth Armor, Coat, Formal Suit, Full Plate, Glittering Jacket, Goibne's Armor, Legion Plate Armor, Lord's Clothes, Lucius's Fierce Armor of Volcano, Mantle, Mink Coat, Saint's Robe, Saphien's Armor of Ocean, Scapulare, Silk Robe, Silver Robe, Thief Clothes, Tights
Armor of Naga, Assassin Robe, Assaulter Plate, Diabolus Armor, Diabolus Robe, Elite Archer Suit, Elite Engineer Armor, Elite Shooter Suit, Improved Tights, Kandura, Life Link, Medic's Robe, Meteo Plate Armor, Orleans's Gown, Sprint Mail, Valkyrian Armor, Warlock's Battle Robe
Some armors appear in two categories — the slotted and slotless versions share a name but are different items. Pick the category that matches the one you are wearing; if you choose wrong, he simply tells you so and nothing is charged.
A forged weapon can never hold a card. Its four card slots are already full: one marks it as forged, one holds the element and star crumbs, and two hold the maker’s name. That is how forging has always worked, and it cannot be changed without throwing away the element, the star crumbs and the smith’s name along with it.
The Forge Enchanter, standing beside Seiyablem in Prontera, does the opposite. He does not fit the card into the weapon — he melts it in. Bring him ten identical weapon cards and the card’s effect is reborn as a random option, at exactly the same strength as the card itself. Ten Hydra Cards become ATK +20% against Demihuman.
He refuses anything else — an ordinary weapon still has open card slots, and using them costs far less.
Careful When it fails, the cards, the steel and the zeny are gone (an MVP card is the exception — see below). Your weapon is never touched, on success or failure — that is the one thing he guarantees. This is deliberately the most expensive thing a smith can do, and it is the only way to build a weapon nobody else has.
And so does everything else on the blade. Bring him a +9 forged Claymore and it stays a +9 forged Claymore — element, star crumbs and maker’s name intact. He edits the weapon where it lies rather than rebuilding it, which is exactly why Seiyablem cannot do the same: adding a slot creates a new item, and that is where refine and the forge marks have always died.
A slot already in use can be melted over; the old effect is replaced. Each slot takes a different card, so a forged Gladius could carry Demihuman damage in one and Medium-size damage in another.
As many as the best version of that weapon could hold slots — not the slot count of the one in your hand. A forged Knife takes four, because Knife [4] exists in this world.
These sit on top of the bonus the weapon rolled when it was forged, so a forged Knife can end up carrying five bonuses in total — the engine’s hard ceiling, reached exactly.
Good to know Two forgeable weapons are left out: Lance and Evil Bone Wand have never existed with a single slot in any version, so there is nowhere for a melt to settle.
A melted bonus is always tagged [Card Forged] so you can tell at a glance where it came from. A weapon can carry both kinds at once, and they read like this:
| Line on the item | Where it came from |
|---|---|
ATK +2% | The roll the weapon got when it was forged |
[Card Forged] ATK +20% against Demihuman monster | Ten Hydra Cards, melted in |
[Card Forged MVP!] HIT +100 | A single Phreeoni Card, melted in |
Good to know Without the tag the two would be indistinguishable, and it would look as though monsters could drop a +20% Demihuman bonus. They cannot: a bonus from a monster or a forge roll is always in the +1–5% range, and it never carries the tag.
A card that drops only from a boss is far too rare to burn ten of, so the Forge Enchanter takes it on its own terms:
Phreeoni, Doppelganger and Drake. The list is drawn from the monster database rather than by hand, so a card counts only when every monster that drops it is a boss — which is why Vadon, Strouf and Santa Poring do not, even though a boss-flagged event clone of each exists.
Only cards whose effect has a matching random option — 31 of the 119 weapon cards in the game. Cards that cast a spell, steal SP, or inflict a status effect have no equivalent, and inventing one would mean giving you an effect that card never had. The Forge Enchanter lists all thirty-one himself; ask him in-game.
| Group | Examples | Result |
|---|---|---|
| Elemental | Vadon, Drainliar, Mandragora, Kaho, Orc Skeleton, Scorpion King… | ATK +20% against that element |
| Race | Hydra, Goblin, Caramel, Flora, Strouf, Petit… | ATK +20% against that race |
| Race | Abysmal Knight | ATK +25% against Boss |
| Size | Desert Wolf, Skel Worker, Minorous | ATK +15% against that size |
| Craftsmanship | Andre, Hilsrion, Mummy, Phreeoni, Soldier Skeleton, Archer Skeleton, The Paper, Doppelganger, Drake, Golem | ATK, HIT, CRIT, critical damage, long range damage, ASPD, size penalty, unbreakable |
Good to know Old Blue Box & Old Purple Box: both boxes can also give costume items and headgear. They are rare.
Two ways to push your gear higher — the classic refiner, or the safer Advanced Refiner for VIP++.
Works the classic way, at any refiner NPC, with these ores:
Careful A failure breaks the equipment.
The VIP++ alternative, standing right beside the regular refiner in:
The fee is a flat 20,000 Zeny per attempt, whatever the equipment.
Good to know Enriched ores come only from MVPs, 1–3 at a time, given to the MVP winner — and any player can win them. Only VIP++ can use the Advanced Refiner, so everyone else can sell or trade them.
Pull for headgears, wings and limited items — and trade spare cards for costume wings.
Prize Machine NPCs in Prontera take Zeny per pull and hand out headgears, wings, and limited items. Special prizes are rare; most pulls give a small consolation item instead.
Tip Got Gacha Tickets from an MVP? Each ticket pays for one pull on the Zeny machines — see MVP Rewards. Bonus events for the machines are announced in game.
This one takes cards instead of a pile of Zeny, and gives costume wings.
Careful Cards of one kind only — they cannot be mixed. MVP and boss cards are never accepted. Gacha Tickets and the VIP++ discount do not apply here.
| Monster level | Card bonus |
|---|---|
| 1 – 40 | 0.5× |
| 41 – 70 | 1.0× |
| 71 – 99 | 1.3× |
| 100 and above | 1.5× |
Good to know The difference between tiers is deliberately small: if a high-level card were ten times better, nobody would ever hand in the low ones — and those are exactly the cards filling up everyone’s storage.
Custom headgear — new pieces arrive in separate drops; each one is announced in the news.
7 pieces released so far: 6 costumes and 1 wearable headgear. Next pieces are planned for Thu 5 Nov, 23:20 UTC (Fri 6 Nov, 06:20 WIB) — watch the news.
Good to know Costumes carry no stats at all — they are worn in the costume slots purely for appearance. Wearable headgear carries modest bonuses: no piece grants a status immunity, and none has more than one card slot. Where a bonus depends on refine level, the line below says so.
Crafts collection headgear from materials and Zeny. Choose Headgear Collection in his menu to see every open pattern and exactly what you are still missing.
Costume prizes for Zeny in the Wing Prize Machine. See Prize Machines for how pulls work.
Costume prizes inside Gift Boxes. Prizes arrive unidentified, so bring a Magnifier.
Opening boxes Gift Boxes drop from monsters, come out of some other boxes, and are also sold in the Cash Shop. Keep one inventory slot free when opening them — a prize that does not fit falls to the ground.
Art credits: the Headgear Collection is built from a custom headgear pack, and each sprite remains the work of its original artist.
Who to visit in the capital, what they do, and exactly where they stand.
Instant job changes for VIP and VIP++ members — everyone else follows the classic job quests.
Classic first-job quests: Swordman in Izlude, Mage in Geffen, Archer in Payon, Acolyte in the Prontera Church, Merchant in Alberta and Thief at the Morroc Pyramids.
Rebirth is never handled here: it must be earned manually through the Book of Ymir in the Sage Castle of Juno. Third classes are not available on this server.
Crafts 58 rare headgears from materials — browse the alphabetical lists to see each recipe.
He also crafts the Headgear Collection pieces — choose Headgear Collection in his menu.
The Hat Material Dealer beside him sells a few materials that cannot be hunted.
Teaches Merchant classes the Change Cart skill so you can restyle your cart. His price — style has never been cheap:
Bring your cart equipped.
Changes your hair style, hair colour and clothes colour, free of charge.
You will find him indoors, inside the salon: enter the building in the north-east of Prontera — the same salon the classic dye shop uses.
Tip Type /where in game to check
which map you are standing on; the salon map is prt_in.
Shows the current siege schedule, which castles are in play and who owns them, and warps you to an active castle during War of Emperium.
The VIP++ alternative to the regular refiner. See the Refining section.
Four helpers standing together in the north-east of the city:
Saving at this Kafra respawns you at prontera 215, 334, a few steps south of her.
Four elemental armors, two forms each — and each form comes from a different place.
The four elemental armors come in two forms, and where you find them differs.
Lucius’s Fierce Armor of Volcano
Saphien’s Armor of Ocean
Aebecee’s Raging Typhoon Armor
Claytos Cracking Earth Armor
Rare elemental creatures that wander the world. They are not announced and they do not keep to one place — one of each element is abroad at a time, and a new one appears some time after the last is put down.
Finding one is most of the work; it parts with the armor readily.
Only from MVPs and mini bosses of the matching element, and rarely.
The slot is what makes these worth hunting a boss for.
Good to know Either form can arrive carrying a random monster stat — a +1 to +3 bonus to one stat, shown in blue like any other drop. That is the same bonus ordinary equipment drops carry (see Equipment Bonus Stats); nothing special is done for these.
A companion that makes you stronger just by being out — never a fighter.
A pet here is not a fighter — it will never attack for you. What it gives you is a passive bonus that grows with how much the pet likes you, and, once it is wearing its own accessory, a skill of its own. Eight pets can also be evolved into a stronger form.
Granted simply by having the pet out — no accessory needed. Most ordinary pets only pay out at Loyal, and give nothing below it. Evolved pets are the exception: they keep paying at every level of intimacy.
Needs the pet’s own accessory equipped and intimacy of 900 or more. See Pet Skills below.
Tick the box in the pet window and the pet feeds itself from your bag. See Auto-Feeding.
Use the matching taming item on the monster. Capture rates are half the official values, so weaken the monster first: the lower its HP, the better your chance (up to double at very low HP).
A pet only uses its skill once it is wearing its accessory and its intimacy has reached 900. Without both, the skill never fires. Buffs come and go on a timer; support skills wait until you are actually in trouble.
Picks up loot for you, holding up to 10 items.
Picks up loot, up to 10 items.
Picks up loot, up to 15 items.
Picks up loot, up to 20 items — the largest bag of the four.
Good to know A looting pet hands everything over when its bag is full, or whenever you make it perform.
Perfect Hide, kept up continuously — monsters that normally detect hiding cannot see you.
Movement speed +25% for 20 seconds, every 20 seconds.
STR, AGI and DEX +6 for 20 seconds, every 40 seconds.
AGI and VIT +4 for 20 seconds, every 40 seconds.
AGI +4 for 10 seconds, every 50 seconds.
VIT +4 for 10 seconds, every 50 seconds.
STR +3 for 10 seconds, every 50 seconds.
LUK +3 for 10 seconds, every 50 seconds.
All stats +1 for 10 seconds, every 50 seconds.
Casts Heal Lv10 on you when your HP falls to 33% or below.
Casts Magnificat Lv2 when your HP and SP are both at 50% or below.
Cures Poison.
Good to know Pets do not attack on this server, so pets whose only ability is an attack skill have nothing to use.
Open the pet window and tick auto-feed. The pet then eats from your bag on its own whenever it gets hungry, so its intimacy never quietly slides while you are busy.
Careful Keep its food stocked — a pet with nothing to eat still starves.
Good to know Auto-feeding works for every pet on this server, evolved or not. Two are the exception and cannot use it at all: Strange Hydra and Strange Cramp.
Tip You need to run the patcher at least once for the option to appear.
Eight pets can be rebuilt into a stronger creature. Evolution is permanent, and the new pet is a different monster with its own, much larger bonus.
Bonus at Loyal: LUK +3, Critical +3
Bonus at Loyal: VIT +5, DEF +5
Bonus at Loyal: Max HP +400 and +5%
Bonus at Loyal: Critical +9, ranged damage +3%
Bonus at Loyal: ATK +25
Bonus at Loyal: MATK +4%
Bonus at Loyal: VIT +4, 40% stun resistance, 10% chance to drain SP on hit
Bonus at Loyal: HP recovery +20%, Max HP +70, +6% damage to Plant monsters with weapon and magic alike
What you gain An evolved pet’s bonus is several times larger, it drops the penalty the original carried, and — unlike an ordinary pet — it keeps paying out below Loyal, at a reduced rate, instead of falling to nothing.
What you give up An evolved pet has no accessory, so it loses the pet skill the original had. A PecoPeco trades its speed buff for 400 Max HP and +5%; a Savage Babe trades its VIT buff for a permanent VIT +5 and DEF +5.
Pets not listed here have no evolution on this server. Their evolved forms are monsters that never existed in this era, so there is nothing for them to become.
Win an MVP and the loot goes straight into your bag.
Be the MVP winner — the player the game credits as MVP — and the rewards go straight into your bag. Normally they are not a ground drop.
MVPs are the only source of Enriched Oridecon and Enriched Elunium on the server — the ores the Advanced Refiner uses.
Bag full? Then the items land on the ground at your feet instead, with no loot protection — anyone nearby can pick them up. Keep some bag space and weight free before the kill.
Good to know Gacha Tickets are an item, not a counter. They sit in your bag under Etc and cannot be used from there — hand them to any Zeny Prize Machine instead (not the Gacha Special Card), and each ticket pays for one pull. That also means they can be stored, traded or given away like anything else you own.
Mini bosses do not count This is for true MVPs only. Mini bosses such as Angeling, Ghostring and Eddga’s smaller cousins do not count, even though the game marks them as bosses too.
Climb the ladders, win the events — and hold a statue in the Hall of Fame.
The MVP winner receives 1–3 Gacha Tickets, plus a chance at the enriched ores used by the Advanced Refiner. Details in MVP Rewards.
War of Emperium is not yet scheduled. Watch the announcements for the opening date.
Battle-royale event arena — dates announced in game and in the patcher news.
Six statues stand side by side with the buildings at their backs. Each one takes the appearance of whoever currently holds first place — class, hair, colours, headgear, robe and all — and carries their name. The sign above it says what they hold and by how much. Click a statue for that category’s top ten.
Daily tribute Hold a statue and it pays you. Click the one wearing your face and you may claim once a day — a different item for each statue.
Held by: most player kills.
Counted: all time. Ties broken by kill/death ratio — kills come first, so one lucky kill without dying cannot outrank fifty.
Held by: most MVP points.
Counted: this month, and it resets. Before anyone has scored, last month’s winner keeps the spot and the sign says so.
Held by: most Emperiums broken.
Counted: this month only — it does not fall back to an earlier month.
Held by: most fame.
Counted: all time. Fame comes from refining your own forged weapon to +10 — 1 point for a level 1 weapon, 25 for level 2, 1000 for level 3.
Held by: most fame.
Counted: all time. Fame comes from brewing condensed potions in a row.
Held by: most fame.
Counted: all time. Fame comes from the Taekwon mission ranking.
First place only Second place and below receive nothing; the reward belongs to the statue, not to the leaderboard. Lose first place and the tribute goes with it.
Claim rules The claim resets at midnight server time, and it follows the character, not the account — one account can hold two statues with two different characters and claim for both.
Good to know Staff accounts can never appear on a statue, whatever their numbers say. The statues update themselves every five minutes.
Ideas, problems or complaints — send them privately and get an answer from the team.
Every message is private: only you and the Cozy RO team can see it, and staff reply right in the thread on the website.
@feedback / @request@feedback for ideas and suggestions, @request for anything else you want the team
to see — for example @feedback A Kafra near the Payon Cave entrance would help a lot.
15–255 characters. Your character name and map are attached so the team knows where you were.
Account > My Feedback (log in first): pick a category — Suggestion, Quality of Life, Balance, Events, Website or Other — and write as much as you like. Messages you send in game show up there too. Something broken? Use Account > My Bug Reports, where you can attach screenshots and logs.
Each message gets a status: New, Under review, Planned, Done or Declined. When the team replies you get an e-mail (if your account has a valid address) and a notice the next time you log in to the game.
Good to know You can send one new message every 5 minutes and up to 3 per 24 hours (website and game together).
Cozy RO deliberately has no GMs playing or online. It keeps the game fair: no favouritism, no special treatment and no room for abuse. That does not mean nobody is watching — the team monitors the server constantly through behind-the-scenes systems, assisted by AI.
Complaints, problems and suggestions are always welcome: on the website under Account > My Feedback
or My Bug Reports, or in game with @feedback and @request.
Handy pages on this website, one click away.
Item database, with live server data.
Leaderboards: Character, Guild, Zeny and PvP.
Your VIP status & progress.
Search who is vending an item, with price and map coordinates, live from this website.
Also filters by bonus stat — you can ask it for every Jacket carrying STR +3, and see each item’s bonus right in the results.
The monthly event: this month’s constellation, offerings, standings, and the Hall of Champions.
Account > My Bug Reports: report a bug with screenshots or crash logs (.txt), and staff reply there. Log in first.
Account > My Feedback: send ideas and suggestions (or use @feedback in game),
follow their status and read staff replies. Private — only you and the team see them.
This guide grows with the server — new features are documented here as they launch.