Game Guide: Rates, Commands & VIP - Cozy Ragnarok Online

Game Guide

Everything you need to know about playing on Cozy Ragnarok

  • Base / Job EXP 150x / 150x
  • Quest EXP 100x
  • Card drop 2% (normal monsters)
  • Drops Equipment 100x · Consumables 50x · Etc 10x
  • Max level 99 / 70 (Transcendent)
  • Max stats 99
  • Max ASPD 193
  • Pre-Renewal — up to Transcendent 2nd classes

Getting Started

From download to your first VIP, plus where to get help.

  1. Download & patch Grab the client from the download section, install it, and run CozyRO Patcher once — it fetches the latest game files automatically.
  2. Register Create an account on this website — it is instant, with no e-mail confirmation. Then log in from the game client with the same credentials. The birthdate you pick is what you type (as YYMMDD) to delete a character later, so pick one you will remember.
  3. First VIP Reach base level 10 and you are granted VIP instantly (once per account) — see the VIP section for how to keep it.
  4. Need help? Found a bug or stuck? Send a bug report from Account > My Bug Reports on the website (log in first) — the team is notified right away and staff reply there. If the game crashed, attach game_crash_log.txt from your game folder. Game won't start at all? Run the Client Checker first — it finds missing or damaged files and gives you a summary to paste into the report. The repair tool then restores those files automatically (put CozyRO-Repair.exe in your game folder and double-click it). Crashing on Intel graphics (the crash log mentions igc32.dll)? Install the Intel graphics fix: extract it into your game folder next to CozyRO.exe and run Setup.exe once. Got an idea or a wish? Send us feedback — type @feedback in game or use Account > My Feedback. For anything else, e-mail [email protected].

Got a gift code? Gift codes are redeemed in person. Bring your code to the Gift Code Exchanger at prontera 144, 125 — look for the sign above her head. One code per account.

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Commands

Every chat command you can use, grouped by who can use it.

Type these in the chat box in game. The assist commands — @autoattack, @autobuff and @autopot — are explained in detail in Assist Commands; how to earn VIP and VIP++ is in VIP & VIP++.

Everyone Free for every player

@commands

Lists every player command with a one-line explanation (typing @commads works too).

@autoloot / @alootid

Loot drops automatically (all, or a specific item).

@autopot

Use potions automatically below a chosen HP/SP level. Type it alone to open the settings window; @autopot hp on / off to toggle.

@vip

Your VIP status and play-time progress.

@afk

Stay in game while away — time still counts toward VIP. Not on town roads — see Shops & AFK.

@autotrade

Keep your vending shop open after you close the client. Where shops are allowed: Shops & AFK.

@feedback

Send the team an idea or suggestion from the game, e.g. @feedback More Kafra tabs please. Replies appear in My Feedback on the website.

@request

Send any message to the Cozy RO team (questions, problems, reports about players). It is saved, the team reads it, and replies appear in My Feedback. There are no GMs online to receive it in game — see why.

@whereis / @mobinfo / @iteminfo / @whodrops

Look up monsters, items, and drop sources.

@showexp / @showzeny

Show gained EXP / Zeny in chat.

@noks

Kill-steal protection.

@time / @showdelay / @noask

Server time, skill delay display, auto-reject requests.

@ping

Your connection latency and how busy the server is. Two numbers, because “lag” can mean either one.

@duel / @invite / @accept / @reject / @leave

Duel system.

@tutorial

Short tour of the website features, with a reward at the end.

VIP For VIP and VIP++ members

@vipbox

VIP

Claim your free daily box (once per account per day).

@whosell / @whobuy

VIP

Search all vending/buying shops from anywhere.

@autobuff

VIP

Auto-recast your chosen buffs on yourself, your party, your guild or chosen players. Type it alone to open the settings window; @autobuff on / off to toggle.

VIP++ For VIP++ members only

@autoattack

VIP++

Attack nearby monsters automatically. Type it alone to open the settings window; @autoattack on / off to toggle.

Careful EXP and drop rate are reduced by 50% while it runs.

@storage

VIP++

Open your storage anywhere.

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Shops & AFK

Where you can open a vending shop or buying store, use @autotrade and @afk.

To keep the busiest towns walkable, shops, buying stores, @autotrade and @afk are not allowed on town roads (the paved streets, plus a small strip along them). Everywhere else in those towns — squares, gardens, the space between houses — is fine. Fields, dungeons and all other maps have no road rule.

Towns with the road rule

Prontera, Geffen, Aldebaran, Lighthalzen, Hugel and Rachel.

Payon, Izlude, Morroc and all other towns have no road rule — shops only need to be 5 cells away from NPCs.

In Prontera the main cross avenues and the fountain plaza keep a wider strip clear.

Vending & @autotrade

Shops must stand off the road and at least 5 cells away from any NPC. Open your shop, then type @autotrade to keep it open after you close the game. If the game says “You can't open a shop here”, step off the road and away from NPCs.

@afk

Type @afk to stay in game while you are away — your time still counts toward VIP. In the towns above it also needs to be off the road and 5 cells away from NPCs.

Chat rooms are not affected by the road rule — they only need to be 5 cells away from NPCs.

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Assist Commands — How to Use Them

Let the game hunt, keep your buffs up and drink potions for you — set it up once in a window.

Type the command on its own and a window opens. @autoattack, @autobuff or @autopot with nothing after it opens a settings window, the same way talking to an NPC does. That window is where everything is set. The commands themselves are only for switching each one on and off: @autoattack on, @autobuff off, and so on.

  1. Type @autoattack The window opens. Nothing is running yet.
  2. Click a line Every line carries its own state. [ON] means it is in use and clicking switches it off; [OFF] means clicking switches it on. There is no separate “add” and “remove”.
  3. Keep clicking The window stays open after each change, so setting up five buffs is five clicks — not five trips through a menu.
  4. Switch the top line on The first line is the command itself. That is what actually starts it.

Tip Nothing is ever typed — you pick from a list. Skills come from what you have actually learned (passive skills are left out, since they cannot be cast), monsters from what is on your current map, potions from what you are carrying, and player names from whoever is close enough to buff. Each list shows what is available right now plus what you already chose, so a monster you picked in a dungeon can still be switched off after you walk back to town.

@autoattack

VIP++

Hunts for you: finds monsters, attacks with the skills you chose, and gets you out when your HP is falling too fast.

@autobuff

VIP

Keeps buffs up on you, your party, your guild or chosen names, and recasts each one the moment it wears off.

@autopot

Everyone

Drinks for you: HP and SP potions at the levels you pick, and buff items again the moment they wear off.

@autoattack — hunts for you VIP++

Careful Your EXP and drop rate are reduced by 50% while it runs. That is the price of hunting unattended, and it applies the whole time it is switched on.

Window lineWhat it does
Auto AttackStarts and stops it.
Monsters to huntThe first entry is ALL monsters — switch that on and it hunts anything that comes close, so you never have to tick every species one by one. Or pick individual monsters instead.
Attack skillsWhich skills it attacks with, and at what level.
Self buffs while huntingBuffs it keeps on you while hunting, so a Priest can auto-Bless itself without setting up @autobuff as well.
Plain attack when SP runs outWith this on it falls back to normal attacks once it cannot cast. With it off it only ever uses skills.
Clear my hunt listBack to hunting everything nearby.

Good to know When it leaves a fight. It does not count how many monsters are on you — it watches how fast your HP is falling. If you would be empty within about six seconds at the current rate, it leaves, whether that comes from one monster or eight. Below 15% HP it always leaves, however slow the damage.

A crowd on its own never sends it running. Being surrounded at full health is not danger, it is just busy, and a character built for it is working, not dying. Five Porings are not two Orcs.

It also runs from MVPs and mini bosses — which is also why those never appear in the monster list. A character left alone will not win that fight.

Tip Learn Teleport (or get it from a Creamy Card) and carry Fly Wings. It escapes with them on its own — nothing to set up. The details are below.

How it hunts and moves

It always goes for the nearest monster. A monster’s remaining HP only breaks a tie between two that are equally close — then the one with less HP left goes first. A monster that is hitting you gets no special priority; aggressive monsters are usually the closest anyway, because they walk up to you.

It hunts as far as you can see. Anything on your screen is fair game — the search uses exactly the same range the server uses to decide what to show your client, so nothing visible is ignored.

It walks into range before it casts. A skill is only used when the target is genuinely within that skill’s reach — and for a self-centred blast like Magnum Break that reach is the blast itself, two cells, not how far you can see. So it closes the distance first, then casts.

With nothing to hunt, it picks somewhere to go and travels there. It maps the ground around it first — a real map, not a direction: how many steps away every reachable cell within 20 tiles actually is. Then it chooses a destination in open ground it has not covered recently, keeps it, and follows the route to it across several moves, changing its mind only when it arrives, the way is blocked, or half a minute passes — rather than re-deciding where to go every few steps, which only looks hesitant.

It heads for open ground, not for walls. Distance is only a requirement, not the goal — in a room, the farthest reachable cell is always the one pressed against the far wall or tucked into a corner. What it actually weighs is how open a spot is (how many of its neighbours you can stand on), whether it is ground it has not covered in the last two minutes, and whether it is roughly ahead. New ground outweighs openness on purpose — otherwise an unexplored one-tile corridor would always lose to a field it had already swept, and it would never go down the corridor. It goes.

Teleport, Fly Wings and portals

It escapes with Teleport first. If you know the skill — learned, or granted by a Creamy Card — it is cast instead of spending an item, as long as you have the SP for it. Nothing to set up. It warps you straight to a random spot on the map — the usual Random / Cancel prompt is skipped, because waiting for a click is exactly what a surrounded character does not have time for.

Carry Fly Wings for when Teleport is not available — plenty of monsters are faster than you, so running on foot only delays things. Nothing to set up: keep them in your bag and they are used when needed, at most one every five seconds. With an empty bag it still runs, only on foot.

On maps that block teleporting — many boss rooms do — a Fly Wing cannot be used at all, so it runs on foot there. That is the map’s rule, not a fault.

It stays away from warp portals, so you are never dragged to another map. It does not just back off — it will not hunt at all within nine cells of a portal, even a monster that is hitting you. Backing off alone is not enough: as long as a monster standing by the portal were still fair game, the chase would keep pulling the character straight back to it.

It moves on when a map runs dry. Ten seconds with nothing worth attacking and it teleports elsewhere — the skill only, never your Fly Wings. Turn it off with @autoattack tpidle off if you are camping a spawn on purpose.

@autobuff — keeps buffs up VIP

Window lineWhat it does
Auto BuffStarts and stops it.
Who to buffYourself only, your party, your guild, or chosen names. You are always buffed too, whichever you pick.
Buffs to keep upWhich buffs, and at what level.
Buff these namesBuilt from whoever is standing close enough to buff right now, so no party or guild invite is needed. Only used when “Who to buff” is set to names.

Good to know Angelus, Magnificat and Gloria need a party. Those are cast on yourself, never aimed at one person — that is the skill’s own rule, not ours. Outside a party only you get them; in a party every member in range gets them. A name on the buff list is not enough for those three.

Autobuff rules: recasting, taking turns, failed casts

A buff is recast the moment it wears off, and anyone who still has it is skipped.

It takes turns fairly across everyone and every buff, so a long list does not mean the last few buffs never get their turn.

If a cast fails — no SP, silenced — that one waits for the next round instead of being retried immediately, which is what keeps short buffs like Gloria from being spammed.

Someone who teleports away or logs out is simply skipped.

@autopot — drinks for you Everyone

Set up to four potions per bar, each with its own level. When several match at once, the one with the lowest threshold wins — that is the more desperate tier, and that is where your strongest potion belongs.

  • Red Potion below 50%
  • Yellow Potion below 20%

So at 40% HP you drink Red; at 15% you drink Yellow.

Buff items live here too — up to four. One is used again the moment its effect wears off, so nothing is spent on something you already have.

  • Awakening Potion
  • Berserk Potion
  • Battle Manual
  • … and the like
Autopot tiers: what is offered and what happens when you run out

Only items that genuinely restore HP or SP are offered — Green Potion and friends are healing items too, but they cure poison rather than heal, so they are left out.

Run out of one and only that rule is dropped, with a message; the other tiers keep working. Item cooldowns are respected exactly as if you clicked the potion yourself.

Healing items are not offered on the buff item list; they go on the HP or SP list instead, because one item on two lists means two thresholds fighting over the same stack.

What is remembered, and what stops it

Kept after relog

All three remember your settings. The buffs, the names, the monsters, the skills, the potions and their levels all survive relogs and server restarts — and they switch themselves back on if you left them on. The one exception is death: @autoattack and @autobuff stay off after you die until you switch them on again. Nothing to set up again each session.

VIP status is rechecked on the way in, so an expired VIP simply comes back switched off.

Switches off when…

  • You die — @autoattack and @autobuff stop. You come back at your save point, far from wherever you were hunting, and carrying on by itself there is not what anyone wants. Switch them back on when you are ready. @autopot is the exception: it stays on, because it is the one that keeps you alive.
  • You use @afk or @autotrade — @autoattack and @autobuff switch off at that moment. They are there to save your wrists while you play, not to farm for you while you sleep. @autopot also switches off when you start @autotrade. Your AFK time still counts toward VIP; simply turn the assist back on when you return.
  • Your VIP expires — @autoattack and @autobuff.
  • You enter a PvP, GvG or Battleground map — @autoattack and @autobuff.

Whenever one of them switches itself off, it tells you why. No silent stopping — if there is no message, it was not switched off.

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VIP & VIP++

Free perks you earn just by playing — here is how to get them and what each one gives.

VIP — play every week

VIP

Spend 100 hours in game per week.

Perks include a free daily box (@vipbox) and free storage at every Kafra (no fee, and no free ticket is used up).

Claim the box with @vipbox (there is no @claimvip or @vipclaim); @vip shows your status and hours.

VIP++ — play every month

VIP++

Spend 600 hours in game per month (or donation). A VIP++ Ticket also gives 30 days of VIP++.

Everything VIP has, plus the extra perks in the table below.

Good to know Time on @afk / @autotrade counts toward your hours. Miss the hours and the status drops the next period.

PerkVIPVIP++
Free daily box (@vipbox)✓✓ (bigger box)
Free storage at every Kafra (no fee, no free ticket used)✓✓
@whosell / @whobuy, @autobuff and the Vending Finder✓✓
@autoattack and @storage (open storage anywhere) — see Commands—✓
Weight limit+25%+50%
EXP lost when you diehalf the normal penaltynone at all
EXP +10% and Drop +10% at all times—✓
Prize machine discount—5% (up to 10% during events)
Instant job changes at the Job Master✓✓
Exclusive access to the Advanced Refiner—✓

The weight limit and the death penalty apply the whole time, with no command to type.

The VIP++ bonus stacks with these instead of replacing them, and shows as a VIP++ icon on the right of your screen:

  • Battle Manual
  • Bubble Gum

The VIP++ Ticket comes with a wing

Redeeming a VIP++ Ticket gives you 30 days of VIP++ and one costume wing, picked at random. The wing is permanent and yours to keep, trade or sell — it does not expire with the VIP++ time.

  • Giant Cat Bag
  • School Bag Blue
  • School Bag Red
  • Poring Bag
  • Love Dad Wings 2012 Rare

Tip One wing per ticket, every time. This comes with the ticket only — reaching VIP++ through playtime does not include a wing. If your bag is full when you redeem, the wing is sent to your mailbox instead of being lost.

Full requirement & perk table: VIP System page.

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Equipment Bonus Stats

Random bonuses on dropped and forged gear, where they survive, and the two NPCs who add more.

Shields, armors, shoes, garments and accessories can carry an extra random stat bonus — one of STR, AGI, VIT, INT, DEX or LUK, somewhere between +1 and +3. It sits on top of everything the item already has: refine level, cards, and slots are all untouched. Weapons carry a different kind of bonus — see below.

  • Shields
  • Armors
  • Shoes
  • Garments
  • Accessories
  • Headgear — never

From monsters

Roughly 30% of that equipment dropped by monsters arrives with one bonus already on it. Headgear never gets one.

From the forge

Weapons you make yourself with the Blacksmith’s Weapon Forging skill roll for a combat bonus too, on the same table as dropped weapons. Your forged element and star crumbs are untouched — the bonus sits beside them.

From two NPCs

The Apprentice Craftsman adds a stat to armor, and the Forge Enchanter melts cards into forged weapons. Both are explained below.

Weapons carry a different kind of bonus

Roughly 30% of weapons dropped by monsters arrive with one random combat bonus — not a raw stat, but extra damage against something specific. The list is deliberately wider than the armor one, so that two of the same weapon are rarely the same weapon.

BonusRangeHow often
ATK +%+1–3%common
MATK +%+1–3%common
Physical damage to Brute monsters+1–3%common
Physical damage to Small · Medium · Large monsters+1–3%common
Physical damage to Water · Fire · Wind · Earth · Holy · Dark · Undead monsters+1–5%common
Magic damage to Water · Fire · Wind · Earth · Holy · Dark · Undead monsters+1–5%common
Physical damage to Demi-Human+1–3%rare
Physical damage to Boss monsters+1–3%rare
Attack speed (ASPD)+1–3%rare

Tip Two different kinds of bonus, and the difference matters — read which word the line starts with. ATK +% and MATK +% raise your raw attack power against everything. Every other line raises damage only against the kind of monster it names — and only physical damage. A staff that rolls “physical damage to Fire monsters” does nothing for your spells — but the magic damage lines do, and they exist for every element for exactly that reason.

Why three lines are rare on purpose. Demi-Human hits almost every opponent in PvP, Boss hits the only opponents that are actually hard, and attack speed helps against everything — unlike an element or race bonus, which only wakes up against one kind of enemy. At the same odds as the rest, those three would be the only ones anyone looked for.

Why elements go higher. Elemental bonuses go to +5% while race and size stop at +3% — an elemental bonus only applies to monsters of that one element, while a size bonus covers a third of the world at once.

Where the bonus survives

The bonus lives on that individual item, not on the item type.

It travels with the item into:

  • ✓ Storage
  • ✓ Guild storage
  • ✓ Your cart
  • ✓ Vending
  • ✓ Mail
  • ✓ The auction house

It stays through:

  • ✓ Refining (success or failure)
  • ✓ Card removal at the Wise Old Woman
  • ✓ Enchanting
  • ✓ Repair
  • ✓ Slot addition at Seiyablem and Leablem
  • ✓ Any NPC that trades one piece of equipment for an upgraded version of the same piece — the bonus moves to the new item

Careful The only way to lose the bonus is to lose the item itself: a failed slot addition destroys the equipment, and so does the harshest card-removal outcome.

Adding a slot wipes refine level and cards. It rebuilds the equipment from scratch, and that has always destroyed the upgrade level and any compounded cards along with it — on success as well as on failure. That is intended. Bring a clean, unrefined, uncarded piece to Seiyablem or Leablem; the monster bonus is the only thing that is carried across.

Seiyablem and Leablem refuse forged equipment outright. A weapon made with Weapon Forging stores its element, its star crumbs and its maker’s name inside the card slots, and adding a slot rebuilds the item from scratch, which would destroy all three. They will tell you to take it to the Forge Enchanter instead. Keep a plain copy in storage if you want a slot added to one.

Tip Looking for a specific one? The Vending Finder can filter player shops by bonus — for example every Jacket with STR +3.

Apprentice Craftsman — a stat enchant for armor prontera 165, 60

  • 5,000,000 Zeny per attempt
  • Armor only
  • +1, +2 or +3 to one stat

This is the classic socket enchant: armor only, and only from his three lists — Armor with no Slots, Armor with Slots, and High Grade Armor. The enchant appears as an entry beside your cards, giving +1, +2 or +3 to one of STR, AGI, VIT, INT, DEX or LUK. Success depends on the category, exactly as in the original, and higher bonuses are rarer.

Nothing is ever destroyed

The original NPC warned that your refine level and cards would be gone, and a failed enchant took the armor with it. Here your refine, your cards, and any bonus a monster left on it all survive — and a failed attempt costs only the fee.

Two conditions

Wear the armor, and own only one of that kind. Both exist so he can never work on the wrong piece. Armor that someone forged by hand cannot be enchanted.

Enchant again as often as you like

But each new enchant replaces the old one, and the old one is lost. Your refine, cards and monster bonus still survive every attempt.

Armor he can work on — his three lists

Armor with no Slots

Aebecee's Raging Typhoon Armor, Chain Mail, Chameleon Armor, Claytos Cracking Earth Armor, Coat, Full Plate, Glorious Mass-Production Suit, Glorious Popularized Suit, Glorious Suit, Holy Robe, Legion Plate Armor, Lucius's Fierce Armor of Volcano, Mage Coat, Mantle, Ninja Suit, Saint's Robe, Saphien's Armor of Ocean, Silk Robe, Silver Robe, Thief Clothes, Tights, Wooden Mail

Armor with Slots

Aebecee's Raging Typhoon Armor, Chain Mail, Claytos Cracking Earth Armor, Coat, Formal Suit, Full Plate, Glittering Jacket, Goibne's Armor, Legion Plate Armor, Lord's Clothes, Lucius's Fierce Armor of Volcano, Mantle, Mink Coat, Saint's Robe, Saphien's Armor of Ocean, Scapulare, Silk Robe, Silver Robe, Thief Clothes, Tights

High Grade Armor

Armor of Naga, Assassin Robe, Assaulter Plate, Diabolus Armor, Diabolus Robe, Elite Archer Suit, Elite Engineer Armor, Elite Shooter Suit, Improved Tights, Kandura, Life Link, Medic's Robe, Meteo Plate Armor, Orleans's Gown, Sprint Mail, Valkyrian Armor, Warlock's Battle Robe

Some armors appear in two categories — the slotted and slotless versions share a name but are different items. Pick the category that matches the one you are wearing; if you choose wrong, he simply tells you so and nothing is charged.

Forge Enchanter — melting cards into forged weapons prt_in 23, 70

A forged weapon can never hold a card. Its four card slots are already full: one marks it as forged, one holds the element and star crumbs, and two hold the maker’s name. That is how forging has always worked, and it cannot be changed without throwing away the element, the star crumbs and the smith’s name along with it.

He melts the card in

The Forge Enchanter, standing beside Seiyablem in Prontera, does the opposite. He does not fit the card into the weapon — he melts it in. Bring him ten identical weapon cards and the card’s effect is reborn as a random option, at exactly the same strength as the card itself. Ten Hydra Cards become ATK +20% against Demihuman.

Only forged weapons

He refuses anything else — an ordinary weapon still has open card slots, and using them costs far less.

What it costs, per attempt
  • 10 identical weapon cards … or 1 MVP card
  • 50 Steel
  • 5,000,000 Zeny
  • 10% success rate

Careful When it fails, the cards, the steel and the zeny are gone (an MVP card is the exception — see below). Your weapon is never touched, on success or failure — that is the one thing he guarantees. This is deliberately the most expensive thing a smith can do, and it is the only way to build a weapon nobody else has.

Your refine level survives

And so does everything else on the blade. Bring him a +9 forged Claymore and it stays a +9 forged Claymore — element, star crumbs and maker’s name intact. He edits the weapon where it lies rather than rebuilding it, which is exactly why Seiyablem cannot do the same: adding a slot creates a new item, and that is where refine and the forge marks have always died.

Melt over a used slot

A slot already in use can be melted over; the old effect is replaced. Each slot takes a different card, so a forged Gladius could carry Demihuman damage in one and Medium-size damage in another.

How many can a weapon hold?

As many as the best version of that weapon could hold slots — not the slot count of the one in your hand. A forged Knife takes four, because Knife [4] exists in this world.

  • Knife: 4
  • Gladius: 3
  • Two-Handed Axe: 2
  • Lance: left out
  • Evil Bone Wand: left out

These sit on top of the bonus the weapon rolled when it was forged, so a forged Knife can end up carrying five bonuses in total — the engine’s hard ceiling, reached exactly.

Good to know Two forgeable weapons are left out: Lance and Evil Bone Wand have never existed with a single slot in any version, so there is nowhere for a melt to settle.

Reading the item: the [Card Forged] tag

A melted bonus is always tagged [Card Forged] so you can tell at a glance where it came from. A weapon can carry both kinds at once, and they read like this:

Line on the itemWhere it came from
ATK +2%The roll the weapon got when it was forged
[Card Forged] ATK +20% against Demihuman monsterTen Hydra Cards, melted in
[Card Forged MVP!] HIT +100A single Phreeoni Card, melted in

Good to know Without the tag the two would be indistinguishable, and it would look as though monsters could drop a +20% Demihuman bonus. They cannot: a bonus from a monster or a forge roll is always in the +1–5% range, and it never carries the tag.

MVP cards are treated differently

One card, and it comes home

A card that drops only from a boss is far too rare to burn ten of, so the Forge Enchanter takes it on its own terms:

  • One card is enough, not ten.
  • A failed melt gives it back. The steel and the zeny are still spent, but the card returns to your bag.
  • Melting over it gives it back too. Replace an MVP bonus with something else and the original card comes home whole — it is never spent twice.
  • The bonus is tagged [Card Forged MVP!] so it stands apart from an ordinary melt.

Three cards qualify today

Phreeoni, Doppelganger and Drake. The list is drawn from the monster database rather than by hand, so a card counts only when every monster that drops it is a boss — which is why Vadon, Strouf and Santa Poring do not, even though a boss-flagged event clone of each exists.

Which cards can be melted

Only cards whose effect has a matching random option — 31 of the 119 weapon cards in the game. Cards that cast a spell, steal SP, or inflict a status effect have no equivalent, and inventing one would mean giving you an effect that card never had. The Forge Enchanter lists all thirty-one himself; ask him in-game.

Card groups, examples and what they become
GroupExamplesResult
ElementalVadon, Drainliar, Mandragora, Kaho, Orc Skeleton, Scorpion King…ATK +20% against that element
RaceHydra, Goblin, Caramel, Flora, Strouf, Petit…ATK +20% against that race
RaceAbysmal KnightATK +25% against Boss
SizeDesert Wolf, Skel Worker, MinorousATK +15% against that size
CraftsmanshipAndre, Hilsrion, Mummy, Phreeoni, Soldier Skeleton, Archer Skeleton, The Paper, Doppelganger, Drake, GolemATK, HIT, CRIT, critical damage, long range damage, ASPD, size penalty, unbreakable

Good to know Old Blue Box & Old Purple Box: both boxes can also give costume items and headgear. They are rare.

↑ Back to the guide menu

Refining

Two ways to push your gear higher — the classic refiner, or the safer Advanced Refiner for VIP++.

Regular refiner

Everyone

Works the classic way, at any refiner NPC, with these ores:

  • Phracon
  • Emveretarcon
  • Oridecon
  • Elunium

Careful A failure breaks the equipment.

Advanced Refiner

VIP++

The VIP++ alternative, standing right beside the regular refiner in:

  • Prontera
  • Geffen
  • Payon
  • Morocc
  • Alberta

The fee is a flat 20,000 Zeny per attempt, whatever the equipment.

How the Advanced Refiner handles risk

Within the safe limit Regular ores, guaranteed success.
Beyond the safe limit, up to +7 Uses Enriched Oridecon / Enriched Elunium. A failure knocks the item one level down — it never breaks.
+8 to +10 Failures can break the equipment, but enriched ores give better odds than regular refining.
  • Enriched Oridecon
  • Enriched Elunium

Good to know Enriched ores come only from MVPs, 1–3 at a time, given to the MVP winner — and any player can win them. Only VIP++ can use the Advanced Refiner, so everyone else can sell or trade them.

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Prize Machines

Pull for headgears, wings and limited items — and trade spare cards for costume wings.

Prize Machine NPCs in Prontera take Zeny per pull and hand out headgears, wings, and limited items. Special prizes are rare; most pulls give a small consolation item instead.

  • VIP++ Always 5% off every Zeny pull
  • VIP++ Up to 10% off during special events

Tip Got Gacha Tickets from an MVP? Each ticket pays for one pull on the Zeny machines — see MVP Rewards. Bonus events for the machines are announced in game.

Gacha Special Card — cards in, costume wings out

prontera 146, 103

This one takes cards instead of a pile of Zeny, and gives costume wings.

  • 5 kinds of card accepted each day
  • Each kind has its own count: 1, 2 or 3 cards
  • List changes at midnight, same for everyone
  • One pull = those cards + 10,000 Zeny

Careful Cards of one kind only — they cannot be mixed. MVP and boss cards are never accepted. Gacha Tickets and the VIP++ discount do not apply here.

Cards from stronger monsters count for more

Monster levelCard bonus
1 – 400.5×
41 – 701.0×
71 – 991.3×
100 and above1.5×

Good to know The difference between tiers is deliberately small: if a high-level card were ten times better, nobody would ever hand in the low ones — and those are exactly the cards filling up everyone’s storage.

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Headgear Collection

Custom headgear — new pieces arrive in separate drops; each one is announced in the news.

7 pieces released so far: 6 costumes and 1 wearable headgear. Next pieces are planned for Thu 5 Nov, 23:20 UTC (Fri 6 Nov, 06:20 WIB) — watch the news.

Good to know Costumes carry no stats at all — they are worn in the costume slots purely for appearance. Wearable headgear carries modest bonuses: no piece grants a status immunity, and none has more than one card slot. Where a bonus depends on refine level, the line below says so.

Where to get them

Hat Maker

prontera 170, 162

Crafts collection headgear from materials and Zeny. Choose Headgear Collection in his menu to see every open pattern and exactly what you are still missing.

Prize Machines

prontera 146, 107

Costume prizes for Zeny in the Wing Prize Machine. See Prize Machines for how pulls work.

Gift Box

monsters & Cash Shop

Costume prizes inside Gift Boxes. Prizes arrive unidentified, so bring a Magnifier.

Opening boxes Gift Boxes drop from monsters, come out of some other boxes, and are also sold in the Cash Shop. Keep one inventory slot free when opening them — a prize that does not fit falls to the ground.

Headgear Collection - Chapter I

  • Horned Knight Helm - upper headgear, 1 card slot - Demon race damage taken -7%, MDEF +3; at +7 refine: Demon race damage taken a further -5% (-12% in total); at +9 refine: DEF +3 - crafted by the Hat Maker in Prontera (170, 162) from 12 Oridecon, 12 Elunium, 6 Gold and 6,000,000 Zeny.
  • Angel Heart - lower costume, appearance only (no stats) - can be found in Gift Boxes (arrives unidentified).
  • Deviling Helm - upper costume, appearance only (no stats) - can be found in Gift Boxes (arrives unidentified).
  • Evil Poring Hat - upper costume, appearance only (no stats) - can be found in Gift Boxes (arrives unidentified).
  • Gemmed Angel Wing - lower costume, appearance only (no stats) - prize in the Wing Prize Machine, Prontera (146, 107).
  • Holy Evil Helm - upper costume, appearance only (no stats) - prize in the Wing Prize Machine, Prontera (146, 107).
  • Pincer Arms - lower costume, appearance only (no stats) - can be found in Gift Boxes (arrives unidentified).

Art credits: the Headgear Collection is built from a custom headgear pack, and each sprite remains the work of its original artist.

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Notable NPCs in Prontera

Who to visit in the capital, what they do, and exactly where they stand.

Job Master

VIP VIP++ prontera 107, 251

Instant job changes for VIP and VIP++ members — everyone else follows the classic job quests.

Classic first-job quests: Swordman in Izlude, Mage in Geffen, Archer in Payon, Acolyte in the Prontera Church, Merchant in Alberta and Thief at the Morroc Pyramids.

Rebirth is never handled here: it must be earned manually through the Book of Ymir in the Sage Castle of Juno. Third classes are not available on this server.

Hat Maker

prontera 170, 162

Crafts 58 rare headgears from materials — browse the alphabetical lists to see each recipe.

He also crafts the Headgear Collection pieces — choose Headgear Collection in his menu.

The Hat Material Dealer beside him sells a few materials that cannot be hunted.

Cart Tuner Galijo

prontera 188, 216

Teaches Merchant classes the Change Cart skill so you can restyle your cart. His price — style has never been cheap:

  • 50,000,000 Zeny
  • 150 Trunk
  • 10 Gold
  • 100 Steel

Bring your cart equipped.

Stylist

prt_in 277, 167

Changes your hair style, hair colour and clothes colour, free of charge.

You will find him indoors, inside the salon: enter the building in the north-east of Prontera — the same salon the classic dye shop uses.

Tip Type /where in game to check which map you are standing on; the salon map is prt_in.

WOE Information

prontera 155, 277

Shows the current siege schedule, which castles are in play and who owns them, and warps you to an active castle during War of Emperium.

Astrologer Celestia

prontera 127, 219

Runs the Zodiac Festival, the monthly quest event with seasonal rewards.

Advanced Refiner

VIP++ Beside the regular refiners

The VIP++ alternative to the regular refiner. See the Refining section.

Service corner

prontera 210–220, 341–351

Four helpers standing together in the north-east of the city:

  • Kafra prontera 216, 344
  • Healer prontera 212, 344
  • Warper prontera 210, 341
  • Tool Dealer prontera 220, 351

Saving at this Kafra respawns you at prontera 215, 334, a few steps south of her.

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Spirit Armors

Four elemental armors, two forms each — and each form comes from a different place.

The four elemental armors come in two forms, and where you find them differs.

Fire

Lucius’s Fierce Armor of Volcano

Water

Saphien’s Armor of Ocean

Wind

Aebecee’s Raging Typhoon Armor

Earth

Claytos Cracking Earth Armor

Plain — from wandering elementals

Rare elemental creatures that wander the world. They are not announced and they do not keep to one place — one of each element is abroad at a time, and a new one appears some time after the last is put down.

Finding one is most of the work; it parts with the armor readily.

Slotted — from bosses

Only from MVPs and mini bosses of the matching element, and rarely.

The slot is what makes these worth hunting a boss for.

Good to know Either form can arrive carrying a random monster stat — a +1 to +3 bonus to one stat, shown in blue like any other drop. That is the same bonus ordinary equipment drops carry (see Equipment Bonus Stats); nothing special is done for these.

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Pets

A companion that makes you stronger just by being out — never a fighter.

A pet here is not a fighter — it will never attack for you. What it gives you is a passive bonus that grows with how much the pet likes you, and, once it is wearing its own accessory, a skill of its own. Eight pets can also be evolved into a stronger form.

Stat bonus

Granted simply by having the pet out — no accessory needed. Most ordinary pets only pay out at Loyal, and give nothing below it. Evolved pets are the exception: they keep paying at every level of intimacy.

Pet skill

Needs the pet’s own accessory equipped and intimacy of 900 or more. See Pet Skills below.

Auto-feeding

Tick the box in the pet window and the pet feeds itself from your bag. See Auto-Feeding.

Taming

Use the matching taming item on the monster. Capture rates are half the official values, so weaken the monster first: the lower its HP, the better your chance (up to double at very low HP).

Pet Skills

A pet only uses its skill once it is wearing its accessory and its intimacy has reached 900. Without both, the skill never fires. Buffs come and go on a timer; support skills wait until you are actually in trouble.

Loot carriers

Poring

Accessory Backpack

Picks up loot for you, holding up to 10 items.

Drops

Accessory Backpack

Picks up loot, up to 10 items.

Poporing

Accessory Backpack

Picks up loot, up to 15 items.

Yoyo

Accessory Monkey Circlet

Picks up loot, up to 20 items — the largest bag of the four.

Good to know A looting pet hands everything over when its bag is full, or whenever you make it perform.

Buffs

Smokie

Accessory Red Scarf

Perfect Hide, kept up continuously — monsters that normally detect hiding cannot see you.

PecoPeco

Accessory Battered Pot

Movement speed +25% for 20 seconds, every 20 seconds.

Deviruchi

Accessory Pacifier

STR, AGI and DEX +6 for 20 seconds, every 40 seconds.

Steel ChonChon

Accessory Monster Oxygen Mask

AGI and VIT +4 for 20 seconds, every 40 seconds.

ChonChon

Accessory Monster Oxygen Mask

AGI +4 for 10 seconds, every 50 seconds.

Savage Babe

Accessory Green Lace

VIT +4 for 10 seconds, every 50 seconds.

Picky

Accessory Tiny Egg Shell

STR +3 for 10 seconds, every 50 seconds.

Lunatic

Accessory Silk Ribbon

LUK +3 for 10 seconds, every 50 seconds.

Rocker

Accessory Rocker Glasses

All stats +1 for 10 seconds, every 50 seconds.

Support

Sohee

Accessory Golden Bell

Casts Heal Lv10 on you when your HP falls to 33% or below.

Isis

Accessory Queen’s Hair Ornament

Casts Magnificat Lv2 when your HP and SP are both at 50% or below.

Spore

Accessory Bark Shorts

Cures Poison.

Good to know Pets do not attack on this server, so pets whose only ability is an attack skill have nothing to use.

Auto-Feeding

Open the pet window and tick auto-feed. The pet then eats from your bag on its own whenever it gets hungry, so its intimacy never quietly slides while you are busy.

Careful Keep its food stocked — a pet with nothing to eat still starves.

Good to know Auto-feeding works for every pet on this server, evolved or not. Two are the exception and cannot use it at all: Strange Hydra and Strange Cramp.

Tip You need to run the patcher at least once for the option to appear.

Pet Evolution

Eight pets can be rebuilt into a stronger creature. Evolution is permanent, and the new pet is a different monster with its own, much larger bonus.

  1. Have the pet out
  2. Keep its egg in your bag
  3. Raise it to Loyal
  4. Gather the materials Each pet’s list is on its card below.
  5. Evolve Use the evolution button in the pet window.
→

Poring → Mastering

  • Yggdrasil Leaf ×10
  • Unripe Apple ×3

Bonus at Loyal: LUK +3, Critical +3

→

Savage Babe → Savage

  • Pet Food ×10
  • Sweet Milk ×3
  • Meat ×100
  • Feather ×50

Bonus at Loyal: VIT +5, DEF +5

→

PecoPeco → Grand Peco

  • Pet Food ×10
  • Fatty Chubby Earthworm ×3
  • Peco Peco Feather ×300
  • Peco Peco Card ×1
  • Mastela Fruit ×10

Bonus at Loyal: Max HP +400 and +5%

→

Yoyo → Choco

  • Tropical Banana ×3
  • Yoyo Doll ×2
  • Cacao ×300
  • Yoyo Card ×1

Bonus at Loyal: Critical +9, ranged damage +3%

→

Orc Warrior → High Orc

  • Orc Trophy ×3
  • Orcish Sword ×1
  • Orcish Voucher ×500
  • Cigarette ×1
  • Orc Warrior Card ×1

Bonus at Loyal: ATK +25

→

Dokebi → Am Mut

  • Old Broom ×3
  • Violet Dyestuffs ×3
  • Dokebi Horn ×300
  • Gold ×3

Bonus at Loyal: MATK +4%

→

Bon Gun → Hyegun

  • Hyegun Hat ×1
  • Munak Doll ×100
  • Old Portrait ×50
  • Yao Jun Card ×1

Bonus at Loyal: VIT +4, 40% stun resistance, 10% chance to drain SP on hit

→

Rocker → Metaller

  • Singing Plant ×3
  • Grasshopper’s Leg ×777
  • Yellow Herb ×200
  • Metaller Card ×1

Bonus at Loyal: HP recovery +20%, Max HP +70, +6% damage to Plant monsters with weapon and magic alike

What you gain An evolved pet’s bonus is several times larger, it drops the penalty the original carried, and — unlike an ordinary pet — it keeps paying out below Loyal, at a reduced rate, instead of falling to nothing.

What you give up An evolved pet has no accessory, so it loses the pet skill the original had. A PecoPeco trades its speed buff for 400 Max HP and +5%; a Savage Babe trades its VIT buff for a permanent VIT +5 and DEF +5.

Pets not listed here have no evolution on this server. Their evolved forms are monsters that never existed in this era, so there is nothing for them to become.

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MVP Rewards

Win an MVP and the loot goes straight into your bag.

What the MVP winner gets

Be the MVP winner — the player the game credits as MVP — and the rewards go straight into your bag. Normally they are not a ground drop.

  • Always 1–3 Gacha Tickets
  • A chance at 1–3 Enriched Oridecon
  • A separate chance at 1–3 Enriched Elunium

MVPs are the only source of Enriched Oridecon and Enriched Elunium on the server — the ores the Advanced Refiner uses.

Bag full? Then the items land on the ground at your feet instead, with no loot protection — anyone nearby can pick them up. Keep some bag space and weight free before the kill.

Good to know Gacha Tickets are an item, not a counter. They sit in your bag under Etc and cannot be used from there — hand them to any Zeny Prize Machine instead (not the Gacha Special Card), and each ticket pays for one pull. That also means they can be stored, traded or given away like anything else you own.

Mini bosses do not count This is for true MVPs only. Mini bosses such as Angeling, Ghostring and Eddga’s smaller cousins do not count, even though the game marks them as bosses too.

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Events & Rankings

Climb the ladders, win the events — and hold a statue in the Hall of Fame.

PvP Ladder

Kills, deaths, and streaks tracked — see the PvP Ranking.

MVP Hunting

The MVP winner receives 1–3 Gacha Tickets, plus a chance at the enriched ores used by the Advanced Refiner. Details in MVP Rewards.

Castles / WoE

War of Emperium is not yet scheduled. Watch the announcements for the opening date.

Last Man Standing

Battle-royale event arena — dates announced in game and in the patcher news.

Hall of Fame — prontera 170–185, 125

Six statues stand side by side with the buildings at their backs. Each one takes the appearance of whoever currently holds first place — class, hair, colours, headgear, robe and all — and carries their name. The sign above it says what they hold and by how much. Click a statue for that category’s top ten.

Daily tribute Hold a statue and it pays you. Click the one wearing your face and you may claim once a day — a different item for each statue.

PVP Champion

Held by: most player kills.

Counted: all time. Ties broken by kill/death ratio — kills come first, so one lucky kill without dying cannot outrank fifty.

  • Daily tribute: Yggdrasil Berry Box

MVP Champion

Held by: most MVP points.

Counted: this month, and it resets. Before anyone has scored, last month’s winner keeps the spot and the sign says so.

  • Daily tribute: Convex Mirror

Emperium Breaker

Held by: most Emperiums broken.

Counted: this month only — it does not fall back to an earlier month.

  • Daily tribute: Speed Potion 5 Box

Master Blacksmith

Held by: most fame.

Counted: all time. Fame comes from refining your own forged weapon to +10 — 1 point for a level 1 weapon, 25 for level 2, 1000 for level 3.

  • Daily tribute: Old Purple Box

Master Alchemist

Held by: most fame.

Counted: all time. Fame comes from brewing condensed potions in a row.

  • Daily tribute: a random +10 stat dish

Master Taekwon

Held by: most fame.

Counted: all time. Fame comes from the Taekwon mission ranking.

  • Daily tribute: Old Blue Box

First place only Second place and below receive nothing; the reward belongs to the statue, not to the leaderboard. Lose first place and the tribute goes with it.

Claim rules The claim resets at midnight server time, and it follows the character, not the account — one account can hold two statues with two different characters and claim for both.

Good to know Staff accounts can never appear on a statue, whatever their numbers say. The statues update themselves every five minutes.

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Help, Feedback & Requests

Ideas, problems or complaints — send them privately and get an answer from the team.

Every message is private: only you and the Cozy RO team can see it, and staff reply right in the thread on the website.

In game: @feedback / @request

@feedback for ideas and suggestions, @request for anything else you want the team to see — for example @feedback A Kafra near the Payon Cave entrance would help a lot.

15–255 characters. Your character name and map are attached so the team knows where you were.

On the website

Account > My Feedback (log in first): pick a category — Suggestion, Quality of Life, Balance, Events, Website or Other — and write as much as you like. Messages you send in game show up there too. Something broken? Use Account > My Bug Reports, where you can attach screenshots and logs.

Replies & status

Each message gets a status: New, Under review, Planned, Done or Declined. When the team replies you get an e-mail (if your account has a valid address) and a notice the next time you log in to the game.

Good to know You can send one new message every 5 minutes and up to 3 per 24 hours (website and game together).

Why there are no GMs online

Cozy RO deliberately has no GMs playing or online. It keeps the game fair: no favouritism, no special treatment and no room for abuse. That does not mean nobody is watching — the team monitors the server constantly through behind-the-scenes systems, assisted by AI.

Complaints, problems and suggestions are always welcome: on the website under Account > My Feedback or My Bug Reports, or in game with @feedback and @request.

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Website Tools

Handy pages on this website, one click away.

Item DB

Item database, with live server data.

Mob DB

Monster database, with live server data.

Rankings

Leaderboards: Character, Guild, Zeny and PvP.

VIP System

Your VIP status & progress.

Vending Finder

VIP

Search who is vending an item, with price and map coordinates, live from this website.

Also filters by bonus stat — you can ask it for every Jacket carrying STR +3, and see each item’s bonus right in the results.

Zodiac Festival

The monthly event: this month’s constellation, offerings, standings, and the Hall of Champions.

Bug Reports

Account > My Bug Reports: report a bug with screenshots or crash logs (.txt), and staff reply there. Log in first.

My Feedback

Account > My Feedback: send ideas and suggestions (or use @feedback in game), follow their status and read staff replies. Private — only you and the team see them.

This guide grows with the server — new features are documented here as they launch.

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